Glossary
Glossary of Terms for England Fans Token ($ENG)
Airdrop: A distribution method for tokens, where tokens are sent for free to numerous wallet addresses, often to promote awareness of the new cryptocurrency project.
Blockchain: A decentralized digital ledger that records transactions across many computers in such a way that the registered transactions cannot be altered retroactively.
Coins: In the context of $ENG, coins refer to the in-game currency used within the LION GOAL game for upgrades and other in-game purchases.
Ecosystem: The comprehensive environment of $ENG, including its tokens, games, interactive activities, and community engagement platforms.
Energy Upgrade: A feature in the LION GOAL game allowing players to invest $ENG tokens to increase their in-game energy levels, enhancing gameplay performance.
Ethereum (ETH): A popular blockchain platform known for its smart contract functionality. While $ENG is built on the TON blockchain, Ethereum is often referenced as a comparative platform.
Exclusive Benefits: Special privileges available only to $ENG token holders, such as VIP match access, signed memorabilia, and meet-and-greet events with team players.
Fan Engagement: Activities and interactions designed to involve fans more deeply with the England national football team and the $ENG project.
Governance: The process by which $ENG token holders can participate in decision-making for the project, typically through voting on proposals and changes.
Interactive Games: Blockchain-based games within the $ENG ecosystem that allow players to earn tokens and rewards through participation and achievements.
LION GOAL: A Web3 game on the TON blockchain featuring a tap-to-earn model, where players complete challenges and earn $ENG tokens.
Mission: In-game tasks or challenges that players complete to earn $ENG tokens and other rewards.
Multitab Upgrade: A feature in the LION GOAL game allowing players to invest $ENG tokens to increase the number of points earned per action during gameplay.
NFT (Non-Fungible Token): A unique digital asset representing ownership or proof of authenticity, often used for digital art, collectibles, and in-game items.
Player Card Trading Marketplace: A platform within the $ENG ecosystem where users can buy, sell, and trade digital collectible cards featuring England national football team players.
Reward Mechanisms: Various ways through which players and participants can earn $ENG tokens, including in-game missions, community activities, and referrals.
Scalability: The ability of a blockchain network to handle a growing amount of work or its potential to be enlarged to accommodate growth.
Signed Memorabilia: Official merchandise signed by team players, available for purchase or as rewards within the $ENG ecosystem.
Smart Contract: Self-executing contracts with the terms of the agreement directly written into code. They automatically enforce and execute the terms of the contract.
TON (The Open Network): The blockchain platform on which the $ENG token is built, known for its scalability and security.
Token: A digital asset that represents a unit of value or utility, used within the $ENG ecosystem for transactions, rewards, and other functionalities.
Token Holder: An individual or entity that owns $ENG tokens and participates in the ecosystem, benefiting from various utilities and exclusive perks.
Token Utility: The various uses and functionalities of the $ENG token within its ecosystem, including transactions, rewards, governance, and more.
VIP Access: Exclusive privileges granted to $ENG token holders, such as priority entry to events, special seating at matches, and private tours.
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